It is quite likely that you are unaware of the name of Sidney de Vries. However, you can rest assured that he’s quickly turning into a big deal of the new up-and-coming gaming field of .io games. Just some days back he let loose the beta edition of his most up-to-date game that has the name of moomoo.io. We discuss this game below.
Game Overview
The fundamental idea of the game is to amass materials like wood, food, & stone. For doing this you attack trees, bushes, & rocks using your weapon. While at this, your diminutive character brandishes its axe and recompenses you with a piece of apple, as an instance. Also, having had gathered an adequate amount of materials, you are free to get on with the building of fortifications anyplace you like. Preferably, you set them in sites that obstruct additional players from launching an attack on you even as you reap additional goods.
How To Gain Points
For gaining points in this game, you have a couple of options and this is where the genius of this game lies. Firstly, you’re free to attack additional players and by slaying them you earn points. Next is the option of fortifying an area and building windmills. As time passes the windmills present you with points. So there’re a couple of paths. A path suits aggressive players with the other suiting the passive players.
The Uniqueness Of MooMoo.io
The uniqueness of this game is the way it blends models from a few additional Io games. An instance is a notion of amassing resources for furthering your place in this game, which is also the basic design of Mope.io. The game also does more than simply build on the feature of diep.io of upgrading your character and actually blends diverse concepts in a very unique way.